banner



How To Create A Class In Swift

1- Your First Class

Swift is an inherited language from C and Objective-C, it is both a procedural language, both as a object oriented language. Class is a concept of the  object-oriented programming language. Class have properties and methods, naturally, method  is understood as a function of the class. From class you can create objects.

Swift using the class   keyword to declare a class.

Create a resource file Rectangle.swift:

Rectangle.swift

                          import Foundation   class Rectangle  {      // width property     var width: Int = 5;      // height property     var height: Int = 10;          // Default Constructor (No parameter)     // (Used to create instance).     init()  {              }      // Contructor with 2 parameters.     // (Used to create instance)     // self.width refers to the width property of the class     init (width: Int, height: Int)  {         self.width = width         self.height = height              }      // A method calculates the area of the rectangle.     func getArea()  -> Int  {          var area = self.width * self.height         return area     }  }                      

The code using Rectangle class to create the  object.

RectangleTest.swift

                          import Foundation   func test_rectangle()  {      print("Create a Rectangle rec1");      // Create Rectangle object     // via default constructor: init()     var rec1  = Rectangle()           // Print out width, height     print("rec1.width = \(rec1.width)")     print("rec1.height = \(rec1.height)")          // Call the method to calculate the area.     var area1 = rec1.getArea()      print("area1 = \(area1)")      print("---------")      print("Create a Rectangle rec2");          // Create Rectangle object     // via contructor with 2 parameters: init(Int,Int)     var rec2 = Rectangle(width: 10, height: 15)           // Print out width, height     print("rec2.width = \(rec2.width)")     print("rec2.height = \(rec2.height)")      // Call the method to calculate the area.     var area2 = rec2.getArea()      print("area2 = \(area2)")  }                      

Edit main.swift to test this example.

main.swift

                          import Foundation  test_rectangle()                      

Running the example:

                          Create a Rectangle rec1 rec1.width = 5 rec1.height = 10 area1 = 50 ---------- Create a Rectangle rec2 rec2.width = 10 rec3.height = 15 area2 = 150                      

Now you should see the explanation of the Class, it's very important.

What happens when you create an object by default contructor?

Create a Rectangle object by contructor with 2 parameters.

2- Rule to call Constructor

Rules for Swift 2.1 to call function, method, constructor:

  • First parameter pass to methods and functions should not have required argument labels.
  • Other parameters pass to methods and functions should have required argument labels.
  • All parameters pass to Constructors should have required argument labels.

3- Object Comparison operators

In Swift, when you create an object through Constructor will be a real entity is created in memory, it has a specified address.

An operator assigned AA object by an BB object does not create new entity on the memory, it's just pointing to address of AA to BB's address.

=== Operator used to compare two objects that is pointing to, it returns true if the two objects refer to the same address in memory. Operators !== is used to compare the two addresses of two objects that is pointing to, it returns true if the two objects that point to two different addresses.

IdentifyOperator.swift

                          import Foundation   func identifyOperator()    {          // Create object: r1     var r1 = Rectangle(width: 20,height: 10)          // Create object: r2     var r2 = Rectangle(width: 20,height: 10)          var r3 = r1               var  b12:Bool =   r1 === r2     var  b13:Bool =   r1 === r3          print("r1 === r2 ?  \(b12)") // false     print("r1 === r3 ?  \(b13)") // true               var bb12: Bool = r1 !== r2     var bb13: Bool = r1 !== r3               print("r1 !== r2 ?  \(b12)") // true     print("r1 !== r3 ?  \(b13)") // false      }                      

Running the example:

                          r1 === r2 ? false r1 === r3 ? true r1 !== r2 ? false r1 !== r3 ? true                      

How To Create A Class In Swift

Source: https://o7planning.org/10579/swift-class-object

Posted by: deboermosedince42.blogspot.com

0 Response to "How To Create A Class In Swift"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel